University Study

3DLV University Study

What is the XPrize Study

3DLV hopes and expects to be selected for the first round of the XPrize Competition testing. As a result of that selection, 3DLV’s Spellcaster prototype will be tested against 14 other semifinalists’ apps for six months by approximately 800 adults in three U.S. cities.
After six months, a second judging round will select up to 5 finalists to continue the field test and each will win a $100,000 award. After six additional months of testing, the $3 million Grand Prize will be awarded to the team whose software produces the greatest gains in literacy over the entire 12-month field test. Achievement Prizes of $1 million each will be awarded to the Teams showing the greatest gains in each of the two demographic groups (English and non-English).

3DLV Independent Studies

3DLV expects to begin independent studies to support the continuing development of Spellcaster, regardless of the outcome of the XPrize Competition. The timing of these studies will, of course, be dependent on the outcome of the competition.

3DLV expects that Dr. Rose Cevcik, University Professor of Psychology at Georgia State University, will prepare and lead these studies. At present, plans are to include five programs in the study (more may be included, based on the outcome of XPrize).


Orton-Gillingham (O-G) is the primary learning program today, used by 95% of schools for the learning disabled throughout the U.S. It is predicated — and dependent — on a highly personalized and customized connection between student and teacher that relies on the use of systematic phonics, applied linguistics, and a process of continuous feedback and positive reinforcement.


Lindamood-Bell (L-B) develops language processing by focusing on the underlying skills necessary for independence and self-correction. Although likewise dependent on interaction between students and teachers outside the home, this focus downplays the use of diagnostic labels with an emphasis on cultivating students’ self-confidence and trust in their own abilities.


Learning to Read™ (LtR) is predicated on two premises: (1) symbol confusion is the primary culprit for children with learning disabilities; and (2) parent/guardians and other non-professional trainers can materially assist these children in mastering this confusion.


Spellcaster (3DLV prototype); will combine a straightforward easy to learn phonics program with a unique whole word methodology for mastering the 283 Most Commonly Read Words and Symbols of the English language and a self tutorial voice navigation 3-D gaming format.


Public School Course: In order to set a baseline with which to compare the four programs above, the first study will also investigate the effectiveness of schools in teaching reading skills to children with dyslexia. These schools most likely will be private schools using techniques common in schools, or no specialized techniques, for teaching dyslexic children.